HI, I AM
Li Wang
A Game Designer
I am passionate about game design and rapid prototyping. I enjoy coming up with ideas, practicing features, solving problems, and being open to surprises. I like to create games at school, at game competitions or in my free time, to be fully involved, to have fun and to learn new things!
The Last Whisper
"The Last Whisper,"a 3D action-adventure game using Unreal Engine. Players use various weapons and tactics to survive against hostile humans and infected creatures.
Designed and implemented the combat system and UI elements to enhance player immersion, inspired by my passion for intense FPS gameplay. Scripted dynamic mechanics to deliver thrilling encounters, Implemented advanced enemy AI to provide challenging gameplay experiences.
Prepare to uncover the secrets lurking in the darkness and listen to the last whispers.
Laser Lab
"Laser Lab,"a puzzle game using Unreal Engine. Players need to push and rotate columns to refract lasers to solve puzzles and complete levels.
I designed intricate puzzles requiring players to refract lasers to progress through levels. Also scripted gameplay mechanics to ensure smooth and challenging puzzle-solving experiences
Manipulate columns to refract lasers, unraveling intricate puzzles and conquering levels.
Cyber Racer
"Cyber Racer,"a Unity-based Racing Game. Taking control of a fighter plane that rides through Cyberspace, players will need to deftly avoid obstacles and survive for as long as possible.
A Unity-based project created by a team of seven. I designed levels and crafted dynamic environments. Implemented moving obstacles and hazards within the game to provide challenging and immersive gameplay experiences.
Don't lost in the cyberspace...
Bloody X
"Bloody X" is a Unity-based first person shooter game. Players can switch between different weapons and use them to destroy extremely aggressive zombies. Players can find ammo, medical kits, flashlights and other important items on the map
An Assignment for Academy of Art University. Created this game in a team of three. I was the lead game designer. All parts related to the game engine were done by me alone.
Will you rise as the ultimate survivor?"
Card Bound
"Card Bound" is a Unity-based Card RPG game. Players control squads as they explore the map and engage in turn-based battles with a variety of creatures. Players will need to utilize a variety of techniques to win the battles.
An Assignment for Academy of Art University. Created this game in a team of five. I was the game designer. Responsible for compiling scripts for the squad's actions on the map as well as scripts during combat.
"Two attacks seems good."